News
Development updates for Naval Estimates: The Dreadnought Age - game and site news, world-building and history on the blog, devlogs on how the design systems work, and patch notes for each build under updates. Filter by type below.
Build 1.3.2
Physical uptake trunking and internal deck torpedo mounts, plus armour backing and liners, re-fitted bow resistance, and a long list of fixes.
Build 1.3.1
A hotfix that grew - costs and upkeep re-anchored, a transom stern, quad turret sizing reviewed, single-masted rigs, and a long list of geometry fixes.
Build 1.3.0
France and Italy join the roster, with a 1928 start date, torpedoes, turret dispersion, recalibrated physics and textured surfaces in the 3D viewer.
Build 1.2.3
More of a patch than a hotfix: imperial and metric fixes throughout, paired funnels, and recalibrated magazines and superfiring placement.
Build 1.2.0
The United States and Japan join the roster, with a 1920 start date, masts, reworked machinery and a penetration testing tool - plus builds 1.2.1 and 1.2.2.
Build 1.1.0
Germany and a 1912 start date, the first part of the guided tutorial, and dockyards that limit a launch by loading rather than tonnage - plus build 1.1.1.
Build 1.0.3
Interface themes and customisation, several fixes, improved build time calculation and maintenance, and more on the ship summary card.
What's Coming Next
Colour themes and an interface sweep in 1.0.3, then a new nation and start date in 1.1.0 - currently being voted on the Discord.
Build 1.0.2
Mostly a hotfix, with an improved ship export/import system - ships now transfer as design files carrying their mounts and guns.
Build 1.0.1
A lot of fixes and additional polish - header actions on all three designers, historical infrastructure limits, and a long list of corrections.
Launched
The first free public build of Naval Estimates is live - play it now, free, in your browser.
It Started with a Spreadsheet
Why I am building Naval Estimates, and everything it borrows from.
From Magazine to Muzzle
A gun is not a weapon. This is how the turret makes it one.
Find us on itch.io
Our itch.io page is live, and the first free public build lands there on 24 July.
The Dreadnought Revolution
How one ship in 1906 made every battleship afloat obsolete - her own navy's included.
Set for Launch: 24 July
The first free public build is targeting Friday 24 July 2026.
This Is My Naval Rifle
There are many 12-inch guns. This one is yours.
Refit Complete
The website has been updated, and we've moved from GoDaddy to Netlify using Astro.
Nation Overview - Part 2
The nine playable minor powers - smaller fleets with sharper problems, where a single modern ship can tilt a regional balance.
Nation Overview - Part 1
The eight major naval powers of 1900 - their fleets, their anxieties, and what each believes sea power is for.
Setting the Scene
The year is 1900, and the world stands at the edge of a naval revolution - though few people know it yet.
Laying the Keel
The website and discord are finally live!