Naval Estimates: The Dreadnought Age - Free Naval Grand Strategy Wargame
The Audacious-class battleship, a fictional Royal Navy design of 1928 mounting nine 18-inch guns in triple turrets, under way in the 3D viewer, with a caption bar giving her dimensions and performance
update

Build 1.3.1

What started as a bug hotfix gained some additional features along the way: a rework of costs, which now include design and tooling, improved burst and fragment handling, a new stern type and a review of transom stern drag, better quad mount sizing, single-masted ships and collision checks for the rigging, and a Post-Treaty option for 1928 that grows the yards and pits slightly. Plus, of course, a pile of bug fixes - geometry and balance both.

Old campaign saves and design files load fine. A campaign saved before this build asks to update its tech levels on load.

Some saved designs may shift slightly: quad turrets, build times and costs, upkeep, and some fuel consumption and drag - the last especially on transom stern designs.


Additions

  • Transom (Canoe) stern: the flat-cut elliptical of the G3, Lion and Vanguard classes
  • Design Time and Tooling Time costs are shown for both guns and turrets
  • Saved mount summary cards can be viewed the same way gun summary cards can
  • Hover tooltips for torpedo deck mounts and tube rooms in the 2D view, and the magazine tooltip now shows its mount
  • The Summarize card reports the torpedo armament
  • Single-mast wireless rigs are legal, and the rigging run is checked for fouling funnel tops, superstructure roofs and gun mounts at full elevation
  • Post-Treaty Yard Growth: a 1928 campaign can opt into a slightly expanded infrastructure table
  • A Frags selection (20 to 100) for penetration mode in 3D, and Shell Paths and Shell Markers can be hidden in Salvo mode - the selected shell still shows them
  • The turret designer’s ring states the hull beam the mount requires

Fixes

  • The Boiler Overhead slider had no effect on weight or cost
  • Deck torpedo mounts, gun mounts and casemates on a lowered quarterdeck floated at main-deck height in the drawing and the 3D view
  • A ship design could lose values on a cold load or import: the deck slope snapped to the armour scheme’s default, a funnel’s rake drifted further on every reload, and an internal belt scheme switched itself off
  • A raised forecastle met its deck at a visible corner
  • A lowered quarterdeck puckered the bow flare, and a deckhouse on its slab showed a see-through gap at the corner
  • Mast feet and staffs on an extended forecastle or quarterdeck stood a deck step too low
  • A casemate’s roof was judged at its face thickness by the penetration probe when a shell plunged through the deck onto it
  • Salvo mode splashes were sized off the gun’s bore whatever hit the water; heavy fragments made no splash, and a phantom splash and a ghost line were drawn past the burst
  • One magazine of a mirrored secondary pair could be reported unable to stow its stock with room free on its own side
  • A mount over a deep torpedo-defence system was refused hull support it had; structural support now reads the hull’s own buffer line
  • A superfiring mount could show a false barrel-collision warning while safely firing over its sister
  • The curve for allowed ammunition weight for semi-fixed rounds was adjusted
  • Typing a turret face thickness under Auto Scaling snapped the figure to the material floor mid-keystroke
  • The cavitation triangle lit on a ship at 0% loss
  • Battery hoist head rooms raised a false “Head exposed” on large capitals
  • The ship cost’s + marker appeared when it should not have
  • A transom stern’s cut face shaded into the hull side in 3D
  • The Danger Space and Pattern range stepped in metres under imperial units

Balance

  • Costs re-anchored, and in a named unit: one budget unit is $100 of constant 1910 dollars. A lined gun shows its reline cost, and a reserve set of barrels shows under the ship’s total
  • Upkeep ages on one smooth curve at each design’s own pace, with expected cost at 5, 10 and 20 years shown
  • Build times reviewed, along with Design and Tooling times for gun and turret designs
  • Double reduction reworked, as it was not providing benefits
  • Screws in each other’s wash suffer penalties: three- and four-shaft ships lose power where the screws crowd, a severe overlap is an error and a lighter one a warning
  • The transom stern drag ladder is re-anchored - it was using a surface area several times too large
  • Quad turret sizing reviewed and fitted better to historical examples
  • Gunhouse face overhang reduced
  • Base-ring mount magazines may slide inboard like a pedestal’s, from below the working chamber
  • An internal torpedo room counts as an above-water installation only when its tube clears the waterline by a full diameter
  • Tech tables rebuilt for each start date
  • The fragment and bursting models sample their distributions properly instead of clustering around the midpoint

Other

  • Salvo mode rows say what the struck plate did - pierced, holed, held or glanced, a deeper plate that held, where the shell burst, or why it did not
  • The Danger Space and Pattern range is typed rather than dragged, with the striking velocity and impact angle beside it

Costs, upkeep and quad turrets all moved in this one - if a saved design comes back looking wrong, the Discord is the place.

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