Build 1.3.1
What started as a bug hotfix gained some additional features along the way: a rework of costs, which now include design and tooling, improved burst and fragment handling, a new stern type and a review of transom stern drag, better quad mount sizing, single-masted ships and collision checks for the rigging, and a Post-Treaty option for 1928 that grows the yards and pits slightly. Plus, of course, a pile of bug fixes - geometry and balance both.
Old campaign saves and design files load fine. A campaign saved before this build asks to update its tech levels on load.
Some saved designs may shift slightly: quad turrets, build times and costs, upkeep, and some fuel consumption and drag - the last especially on transom stern designs.
Additions
- Transom (Canoe) stern: the flat-cut elliptical of the G3, Lion and Vanguard classes
- Design Time and Tooling Time costs are shown for both guns and turrets
- Saved mount summary cards can be viewed the same way gun summary cards can
- Hover tooltips for torpedo deck mounts and tube rooms in the 2D view, and the magazine tooltip now shows its mount
- The Summarize card reports the torpedo armament
- Single-mast wireless rigs are legal, and the rigging run is checked for fouling funnel tops, superstructure roofs and gun mounts at full elevation
- Post-Treaty Yard Growth: a 1928 campaign can opt into a slightly expanded infrastructure table
- A Frags selection (20 to 100) for penetration mode in 3D, and Shell Paths and Shell Markers can be hidden in Salvo mode - the selected shell still shows them
- The turret designer’s ring states the hull beam the mount requires
Fixes
- The Boiler Overhead slider had no effect on weight or cost
- Deck torpedo mounts, gun mounts and casemates on a lowered quarterdeck floated at main-deck height in the drawing and the 3D view
- A ship design could lose values on a cold load or import: the deck slope snapped to the armour scheme’s default, a funnel’s rake drifted further on every reload, and an internal belt scheme switched itself off
- A raised forecastle met its deck at a visible corner
- A lowered quarterdeck puckered the bow flare, and a deckhouse on its slab showed a see-through gap at the corner
- Mast feet and staffs on an extended forecastle or quarterdeck stood a deck step too low
- A casemate’s roof was judged at its face thickness by the penetration probe when a shell plunged through the deck onto it
- Salvo mode splashes were sized off the gun’s bore whatever hit the water; heavy fragments made no splash, and a phantom splash and a ghost line were drawn past the burst
- One magazine of a mirrored secondary pair could be reported unable to stow its stock with room free on its own side
- A mount over a deep torpedo-defence system was refused hull support it had; structural support now reads the hull’s own buffer line
- A superfiring mount could show a false barrel-collision warning while safely firing over its sister
- The curve for allowed ammunition weight for semi-fixed rounds was adjusted
- Typing a turret face thickness under Auto Scaling snapped the figure to the material floor mid-keystroke
- The cavitation triangle lit on a ship at 0% loss
- Battery hoist head rooms raised a false “Head exposed” on large capitals
- The ship cost’s + marker appeared when it should not have
- A transom stern’s cut face shaded into the hull side in 3D
- The Danger Space and Pattern range stepped in metres under imperial units
Balance
- Costs re-anchored, and in a named unit: one budget unit is $100 of constant 1910 dollars. A lined gun shows its reline cost, and a reserve set of barrels shows under the ship’s total
- Upkeep ages on one smooth curve at each design’s own pace, with expected cost at 5, 10 and 20 years shown
- Build times reviewed, along with Design and Tooling times for gun and turret designs
- Double reduction reworked, as it was not providing benefits
- Screws in each other’s wash suffer penalties: three- and four-shaft ships lose power where the screws crowd, a severe overlap is an error and a lighter one a warning
- The transom stern drag ladder is re-anchored - it was using a surface area several times too large
- Quad turret sizing reviewed and fitted better to historical examples
- Gunhouse face overhang reduced
- Base-ring mount magazines may slide inboard like a pedestal’s, from below the working chamber
- An internal torpedo room counts as an above-water installation only when its tube clears the waterline by a full diameter
- Tech tables rebuilt for each start date
- The fragment and bursting models sample their distributions properly instead of clustering around the midpoint
Other
- Salvo mode rows say what the struck plate did - pierced, holed, held or glanced, a deeper plate that held, where the shell burst, or why it did not
- The Danger Space and Pattern range is typed rather than dragged, with the striking velocity and impact angle beside it
Costs, upkeep and quad turrets all moved in this one - if a saved design comes back looking wrong, the Discord is the place.