Face the consequences
The game simulates the pressures of the period, not its outcomes. The world starts historical and then goes where decisions take it - an arms race answered, a budget rejected, a rival's new class making yours obsolete on the slipway.
And nothing shapes a navy like its own choices. The gun you tooled in 1903 is still arming your cruisers a decade later; the cheap machinery is still breaking down; the battleship you rushed is the one your admirals must fight with. Every fleet is the sum of its compromises, and you will live with yours.
This deep dive is still being written, and will grow over time. Follow along with the latest updates.